Review by Leigh Carr
By the time you read this review I will be gone … The horrors that were bestowed upon me in The Last Door, developed by Spanish studio The Game Kitchen, were so intense that I shall never be able to set foot in the virtual world or any other world again without feeling a pang of boredom and monotony. How was I to know that a crowd funded low resolution pixel adventure game could contain such a rich and interesting story? Such adventure? Such horror? Let me explain.
The Last Door Season 1 totals 4 episodes. In the late 1800s, Jeremiah Devitt receives a letter from an old friend, Anthony Beechworth. The contents of the letter concern Devitt so he decides to pay Beechworth a visit at his estate. From here it is a slow spiraling descent into madness, horror and death.
The Last Door Season 2 contains 4 Episodes. Doctor John Wakefield and his Germanic colleague Doctor Johann Kaufmman set out in search for a missing patient. What they find goes beyond reason and sanity as the duo follows the footsteps of Devitt very closely. I shall reveal no further outline of the two seasons but I can hint they contain similar themes penned in the stories by HP Lovecraft and Edgar Allan Poe.
The end of each episode helps build momentum, driving players into the next horrific encounter. It’s not an easy game to put down. With every question The Last Door answers two more are posed. The mystery can be slowly pieced together with the last episode solidifying your nightmares!
The game is your standard old school third person point and click adventure game. Pass locked door, go to room, pick up key, go back and unlock locked door. You know the type. This is welcoming for adventure gamers, but may infuriate others. Game progression can be hindered easily. Exploring an already traversed location after completing a disjointed task without any prompt will be necessary. Looking at an object will give a description and require a second click to activate its function or acquire an item causing pointless time consuming meandering until you end back on course. In my Steam-bought copy of the game, there was game code in some of the item descriptions. Despite its few shortcomings there are some interesting methods of incorporating the point and click gameplay, include intuitive puzzles and interactive cut scenes.
Some may find The Last Doors pixel-style visuals daunting. Characters and objects are constructed in a way that forces players to fill in some of the blanks. Thankfully, the narrative does a great job filling in most of the details. This isn’t to say the quality of work is bad – there are some very well made pixel settings in the game that give players the vibe they are actually there, be it cooped inside a sewer drain on standing on a cliff face overlooking the ocean.
The soundtrack is incredible! Both Collector’s editions feature a beautifully composed score ranging from sombre classical compositions to outright insidious horror ambient. These soundtracks have earned a special place in my music collection that I often visit. The sound effects are of great quality, with a lot of thought put into the overall design. Creaking floorboards, chilling winds and serene seascapes are among the many that will make gamers feel they can smell the sea salt. There is no spoken dialogue in this game so put on those reading glasses.
The Last Door is an excellent example of a horror adventure game! You will thirst for more knowledge and revelations of pure terror in this not to be missed experience. Buy it!
Oi! What are you still doing here? Get your copy on PC, Mac or your phone! DO IT!
Born of a Jackal, Leigh decided to devote his life to all things horror at a young age. Now that he’s an adult not much has changed. He enjoys Board Games, Tabletop Role Playing Games and Electronic games, has a loving family that have put up with his crippling addictions, and is an ordained priest of the First United Church of Cthulhu. In his spare time he is a facilitator for a bank.
Leigh is also the creator and moderator of the Call of Cthulhu Melbourne Facebook community, where he goes by the madness-inducing pseudonym of “Leigh Carrthulu”. If you love Old Squidface as much as we think you do, ask Leigh to join the Facebook community. (Before you ask – you don’t have to be from Melbourne to join. Great Cthulhu has enough love to go around for us all.) You can also read an interview with Leigh here on Games vs Play to find out why he started the Facebook community and, more importantly, just how to pronounce “Cthulhu.”
Games vs Play wishes to thank The Game Kitchen for permission to use images in this post. To find out more about the latest reviews, stories and other cool things in the world of games, you can like us on Facebook. And remember – if you’re game, we’ll play!